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  <DL>
    <DT>Assemblies</DT>
    <DD>List of additional assemblies to load and pull script node and component types from.</DD>
    <DT>GridSpacing</DT>
    <DD>Distance between lines on the grid.</DD>
    <DT>GridSize</DT>
    <DD>Total size of the grid, in squares.</DD>
    <DT>ShowDecomposedPolygons</DT>
    <DD>If true, the convex tesselation of concave polygons will be displayed.</DD>
    <DT>RotationSnapIncrement</DT>
    <DD>Rotation operations are snapped to multiples of this value; in degrees.</DD>
    <DT>ScaleSnapIncrement</DT>
    <DD>Scale operations are snapped to multiples of this value.</DD>
    <DT>DrawTexturedPolygons</DT>
    <DD>If true, textured polygons are displayed.</DD>
    <DT>ShowGrid</DT>
    <DD>If true, the grid is displayed.</DD>
    <DT>NewChunkScale</DT>
    <DD>The default scale given to new chunks.</DD>
    <DT>EnginePath</DT>
    <DD>
      The path to the engine. If you are using a binary release, this is Antioch/Antioch.exe
      <br>If you are building from source, this is Antioch/bin/debug/x86/Antioch.exe
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    <DT>EngineContentPath</DT>
    <DD>Point this to the folder 'Antioch.Content' in the same folder where you found Antioch.exe</DD>
    <DT>MaxUndoStackSize</DT>
    <DD>The maximum size of the undo stack. When the stack is full, new operations will push the oldest operations out of the stack.</DD>
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